Ludwig Zeller – Researcher
Ludwig Zeller holds an M.A. in Design Interactions from the Royal College of Art London and a Diplom in Audiovisual Media from the Academy of Media Arts Köln. Ludwig explores the relationship between technologies and culture through a multitude of artistic and scientific methods. In his practice he blurs the supposedly clear, disciplinary borders between art and design.
As a docent at the Academy of Art and Design Basel (FHNW) he examines with his students the poetic dimensions of our data culture through audio-visual translations between analogue and digital domains. His personal research puts a special emphasis on the narrative qualities of fictional design artefacts and scenarios. Strategies for creating awareness and reflection of our status quo as well as the discussion of the relationship between society and technology are key points of investigation.
Ludwig has worked as a designer and artist since 2005 and joined the academic board of the Academy of Art and Design Basel in 2011. His work has been exhibited internationally at V2_ Rotterdam, FILE Sao Paulo and Rio De Janeiro, MU Eindhoven, Arnolfini Bristol, PLATINE Cologne, Barbican London, technarte Bilbao, SIGCHI Boston and written about in PAGE, De:Bug, Fast.Co Design, wemakemoneynotart, Beyond the Beyond and CAN.
Monographies
Rumori, Martin; Zeller, Ludwig; Haag, Christoph; Windisch, Franziska (2007). “Der Offene Schaltkreis”, Lafkon Publishing: Augsburg.
Edited
Zeller, Ludwig; Rumori, Martin (2018). „The Institute of Sonic Epistemologies“, In: Acoustic Space Journal, No 18 (forthcoming).
Zeller, Ludwig (2018). The B1/B2 Manifesto: Refining Dichotomies in Post-utopian Design Research. In: Swiss Design Network (Eds.), Unfrozen – a Design Research Reader by the Swiss Design Network (S. 37–62). Zürich: Triest.
Zeller, Ludwig (2017). „A Post-Naturalist Wunderkammer“, In: form 273 (Sept/Oct): 70–76.
Zeller, Ludwig (2017). „Es wird immer anders. Teilhabe und Deliberation in der ‘Akzidenzgesellschaft’“, In: Fraunhofer-Institut für Arbeitswirtschaft und Organisation IAO (Eds.), Shaping Future. Neue Methoden für Partizipation in Forschung und Innovation. Stuttgart: Fraunhofer Verlag.
Zeller, Ludwig (2016). „Narrative World Constructions”, In: form 263 (Jan/Feb): 57–64.
Dörrenbächer, Judith; Zeller, Ludwig (2016) „Wicked Games: Insights through Mimesis in Narrative Experiments.“, In: Narratives at the Beginning of the 3rd Millennium. Newcastle: Cambridge Scholars Publishing.
Zeller, Ludwig (2010). „The Romantic Interface“, In: Trogemann, Georg (Ed.), Code + Material – Exkursionen ins Undingliche, p. 94–103, Vienna: Springer Verlag.
Zeller, Ludwig (2009). „Visuell Intelligente Maschinen“, In: Henrich, Andreas (Ed.), „Off-Topic / Aufräumen“, Cologne: Verlag der Kunsthochschule für Medien Köln.
Conference Papers
Zeller, Ludwig; Groß, Benedikt; Davis, Ted (2014). „basil.js – Bridging WYSIWYG and Generative Design“, Proceedings HCII 2014, Springer: New York.
Zeller, Ludwig (2011). What You See Is What You Don’t Get: Addressing Implications of Information Technology through Design Fiction, In: Aaron Marcus (Ed.), Design, User Experience, and Usability. Theory, Methods, Tools and Practice, Springer: Berlin Heidelberg, 329–336.
Rumori, Martin; Zeller, Ludwig; Haag, Christoph; Windisch, Franziska (2007). Offener Schaltkreis. An Interactive Sound Installation, In: Proceedings of the Linux Audio Conference, LAC: Berlin.
Zeller, Ludwig; Scherffig, Lasse (2009). CubeBrowser: A Cognitive Adapter to Explore Media Databases, In: CHI ’09 Extended Abstracts on Human Factors in Computing Systems (ACM New York), 2009, 2619–2622.
Lecture at Critical By Design? Conference, Basle / Switzerland, 2018
Lecture at RIXC Virtualities and Realities Conference, Riga / Lattvia, 2017
Keynote at Unfrozen / Swiss Design Network Conference, Interlaken / Switzerland, 2016
TA-SWISS panel at Poetics and Politics of Data, House of Electronic Arts, Basel / Switzerland, 2015
Lecture at the chair of Wolfgang Ernst, Humboldt Universität Berlin / Germany, 2015
HCII 2014, Crete / Greece, 2014
Resonate, Belgrade / Serbia, 2014
Science Kitchen, Prof. Dr. Georg Trogemann, Academy of Media Arts, Köln / Germany, 2014
Lecture at Hörner/Antlfinger, Academy of Media Arts, Köln / Germany, 2014
100 Jahre Schweizer Werkbund, Brugg / Switzerland, 2013
SYNTHESIZE, Academy of Art and Design, Basel / Switzerland, 2013
New Talents Biennale, Gallery &mpersand, Köln / Germany, 2012
Carrefour des Possibles, Mulhouse / France, 2011
Lodz Design, Lodz / Poland, 2011
Wanderlust, Kingsland Studios, London / UK , 2011
FILE Festival 2011, Sao Paulo / Brazil, 2011
FILE GAMES, Hipersónica, Rio de Janeiro / Brazil, 2010
FunWare, MU, Eindhoven / Netherlands, 2010
FunWare, Arnolfini, Bristol / UK, 2010
PLATINE, Köln / Germany, 2010
„Custom Made Night“, Ron Arad Show, The Barbican, London / UK, 2010
Living Matter Summer School, Academy of Art and Design, Köln / Germany, 2010
art.fair 21, Köln / Germany, 2009
Kölner Design Preis, Museum für Angewandte Kunst, Köln / Germany, 2009
SIGCHI 2009, Boston / USA, 2009
technarte, Bilbao / Spain, 2009
Linux Audio Conference, Academy of Media Arts, Köln / Germany, 2009
Yahoo! Design Expo, Sunnyvale / USA, 2007
Hong Kong University, Hong Kong / China, 2007
Make Art Festival, Maison d’ Architecture, Poitiers / France, 2006
Linux Audio Conference, TU Berlin, Berlin / Germany, 2006
Under Pressure, freiraum quartier 21 international, Vienna / Austria, 2018
NODE’17 Designing Hope, Frankfurt / Germany, 2017
The Institute of Sonic Epistemologies, House of Electronic Arts, Basel / Switzerland, 2016
Chimera Project, Budapest / Hungary, 2015
Poetics and Politics of Data, House of Electronic Arts, Basel / Switzerland, 2015
i.ch, Vögele Stiftung Kultur, Pfäffikon / Switzerland, 2015
2011 Finalist Ridley Scott Associates Residency, London, UK
2011 Nomination Further Award, London, UK 2011 Nomination Conran Award, London / UK
2010 DAAD grant for abroad studies, Germany
2009 Nomination Förderpreis NRW, Germany
2009 Nomination Kölner Designpreis, Köln / Germany
2007 “Best User Experience” Award, Yahoo! Design Expo, Sunnyvale / USA
2006 Finalist „Die Gesellschafter“ Award, Art Fair, Köln / Germany
Lecturer for interaction design, data aesthetics and interface narratives at B.A., M.A. and M.F.A. levels at the Visual Communication Institute and Master Studio Design of the Academy of Art and Design Basel FHNW (2011-today)
Workshop “basil.js” at ECAL Lausanne (2014)
Workshop “Kinetic Poetry” at ZHdK Zurich (2013)
Workshop “Digital Light” at Academy of Media Arts Köln (2008)
2017– „Societies of Speculation“, VR experience project
2016 „Institute of Sonic Epistemologies“, augmented sound installation together with Martin Rumori
2015 „Life Is Good For Now“, Big Data scenario together with Bernd Hopfengärtner
2015-18 SNF funded research project on counterfactual thing narratives
2014-15 Design Fiction contribution to a Pro Helvetia funded exhibition project on “Data Cultures” for the House of Electronic Arts Basel
2014-15 Design Fiction contribution to the SNF research project “Experimental Data Aesthetics”
2013 Work on the STREAM section of the HOLO Magazine of the Creative Applications Network
2012-today Initiation and development of the basil.js scripting library for Adobe InDesign with Benedikt Groß and Ted Davis
2011-12 Research project “Speculative Design as a Method of Science Communication” with Prof. Dr. Simon Grand as part of the FHNW strategic initiative “Crossmedia”.
2011 Critical data visualisation project “EUR/CHF” for the Manor media facade in Basel
2011 Design Fiction project “New Needs in an Augmented World” as part of the Master Thesis in Design Interactions at the Royal College of Art
2008 “CubeBrowser” project, a cognitive adapter to explore media databases
2006-11 “Open Circuit” project with Martin Rumori, Franziska Windisch and Christoph Haag